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Index Viewer Blender 3.1+ (Geometry Nodes Fields)

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Index Viewer Blender 3.1+ (Geometry Nodes Fields)

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5 ratings

Este grupo de nodos le permite ver los índices de los vértices, las aristas, las caras de una malla, los índices de un grupo de splines y las instancias distribuidas o en una colección. Este grupo de nodos funciona con Blender 3.1+ y superior.

This Node Group lets you view the indices of the vertices, edges, faces of a mesh, indices of a splines group and instances distribute or in a collection. This Node Group works with Blender 3.1+ and above.

Tutorial en español - Spanish tutorialhttps://youtu.be/xBb6EcG3yts


Include some samples.

INSTRUCTIONS

You can use Append...
in the .blend file select node
"Index Viewer Blendisar"

Or you can put the .blend file
in your Asset Browser folder

and you can drag from
Asset Browser editor to Geometry Nodes editor

INPUTS

Geometry - You can connect a mesh, object or collection, for index in a Collection you need mark "Separate Children".

Vertex, Edges, Faces, Splines, Instances - Shows index you select.

Size - Size of the indices.

Position-Z - Useful on flat surfaces or when displaying the indices of splines or instances.

Offset normals - Moves the indices along the normals of the mesh. Don't work in Splines or Instances.

Offset extra - Moves the indices by scaling the position, this option is useful when there are no normals or with splines and instances.

Camera - Select a camera in your scene.

Align Camera - When checked, indices align with camera rotation.

Align normal - When checked, indices align with mesh normals.

Index material - Selection of the material for the indices.

Resolution numbers - Because this Node Group make instance numbers that are also geometry, with very dense meshes degrade performance. This option reduces the resolution of the numbers to help with this.

Show mesh - Shows the original mesh.

Show in Viewport - Shows indices in the viewport.

Show in Render - Shows the indices in the Render. When this is unchecked, it does not show it in the render, even if it is visible in the viewport.

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